StarCraft enhanced on its predecessor Warcraft II, which highlighted two extremely comparable playable factions, by introducing asymmetry between the models and systems accessible to its a few races (Protoss, Terran, and Zerg). This asymmetry was comparable to that pioneered from the lesser-acknowledged 1996 SSI release War Wind. The unit styles https://knoxs382b.bloginder.com/30459267/the-basic-principles-of-starcraft